DYZE — Day 2
Well, it's Day 2 of our work on Dr. Yond's Zombie Experiment, and I'm thankful that it's a 9-day jam! Good progress has been made, but there's still a lot to do. Let's get right to the video:
I'm doing this game jam in part to shake out Mini Micro, and today that paid off in a big way. I've been testing Mini Micro mostly within Unity, where everything has always looked sharp and crisp. My partner in this project tested it as a Windows build, and it looked like this:
Yikes! It took some digging to figure out why it looked so junky in builds. For the record, it was because my dynamically-loaded textures were created by using new Texture2D(2, 2) instead of new Texture2D(2, 2, TextureFormat.ARGB32, false) — the latter one instructs Unity not to create mipmaps; the former one just cheerfully goes ahead and creates and uses these cruddy reduced versions of your texture. Lesson learned, and Mini Micro improved! (Improvement to appear in version 0.7.)
Dr. Yond's Zombie Experiment
lead your zombies to mahem and glory!
Status | Released |
Author | JoeStrout |
Genre | Action, Platformer |
Tags | minimicro, miniscript, My First Game Jam, Pixel Art, Zombies |
More posts
- Dr. Yond's Zombie Experiment ends!Aug 30, 2019
- DYZE — Day 8 (nearly done!)Aug 30, 2019
- DYZE — Day 7Aug 29, 2019
- DYZE — Day 6Aug 28, 2019
- DYZE — Day 4Aug 26, 2019
- DYZE — Day 3Aug 25, 2019
- Dr. Yond's Zombie Experiment beginsAug 23, 2019
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