combat bug fixed (thanks to an alert player!)


A Galactic Empire player (Seamus Donohue) noticed that combat seemed harder than it should be, especially when invading a more primitive planet.

Because the game is open-source, he dug into the MiniScript code, and quickly found the problem; a reversed operator in the gameRules script.  He proposed and tested a fix.  I double-checked the logic and the fix this morning, and he was absolutely right.  So I've updated the code on GitHub, and updated the builds here.

As a result, you'll now find it easier to conquer primitive planets than more advanced ones, as intended.  Thanks, Seamus!

Files

galactic-empire-html5.zip Play in browser
Version 5 39 days ago
user.minidisk 2.3 MB
Version 5 39 days ago

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